Navigation and Visitor Interactions: Best Practices, Tools, and Technologies
ENAS410/ARCH390: Making Spaces, Assignment 4
Sarim Abbas, Antonio Cao, Julia Ma, Evan Smith
Notes
- Yale Peabody Museum of Natural History, “Discovery Room.” BACK
- “Ideum Multitouch Tables, Touch Screens, and Exhibit Displays.” BACK
- Spadaccini and McDonald. “The Evolution of Tangible User Interfaces on Touch Tables: New Frontiers in UI & UX Design.” BACK
- Space for Life, “Exo: Our Search for Life in the Universe.” BACK
- Visix, “Digital Signage Software | E-Paper Room Signs.” BACK
- “Rise AR: The UK’s Leading Augmented Reality Development Company.” BACK
- “Welcome | Blended Reality: Applied Research Project.” BACK
- Ailsa Barry et al., “Augmented Reality in a Public Space: The Natural History Museum, London.” BACK
- Coie, “2018 Augmented and Virtual Reality Survey Results.” BACK
- “Get Cardboard – Google VR.” BACK
- Sra, “Asymmetric Design Approach and Collision Avoidance Techniques For Room-Scale Multiplayer Virtual Reality.” BACK
- “The VOID.” BACK
- Smithsonian Institution, “Walk Among Dinosaurs! Augmented Reality Experience.” BACK
- “Deskfruit.” BACK
- “Pure Land :: Tang :: Art Gallery NSW.” BACK
- “David Friend Hall App | Yale Students : Yale Peabody Museum of Natural History.” BACK
- “Lumin.” BACK
- Americans With Disabilities Act of 1990. BACK
- United States Department of Justice Civil Rights Division, “Expanding Your Market: Maintaining Accessibility in Museums.” BACK
- Yale Peabody Museum of Natural History, “Admission & Hours.” BACK
- Yale Peabody Museum of Natural History, “Admission & Hours.” BACK
- Peabody Museum, Yale School of Management Case Study, “A Museum of Objects and Ideas.” BACK
- “What is Universal Design.” BACK
- The Smithsonian Institution, “About the Accessibility Program.” BACK
- Please view at https://www.si.edu/content/ovs/accessmapsindd.pdf BACK
- Tallon, “The Future of Mapping and Wayfinding at The Met.” BACK
- The Smithsonian Institution, “Accessibility for Visitors.” BACK
- “National Air & Space Museum – Udvar-Hazy Center Audio-Tactile Museum Guide.” BACK
- Pivothead, “Seeing AI Project.” BACK
- De Borba Campos, Márcia, et al. “Mobile Navigation through a Science Museum for Users Who Are Blind.” BACK
- MIT CSAIL. “Wearable Blind Navigation.” BACK
- The GRAB Lab, “Shape Changing Haptic Navigation Interfaces.” BACK
- Yale Peabody Museum of Natural History, “Audio Tour.” BACK
- See Navigation Technology: Applications: Navigation and Sound. BACK
- “The SFMOMA Audio App.” BACK
- Chun, “The SFMOMA’s New App Will Forever Change How You Enjoy Museums.” BACK
- Metropolitan Museum of Art, “Audio Guide.” BACK
- Tung, “Improving the Audio Guide: A Look at Our Visitors.” BACK
- “The Uffizi by Touch Tour.” BACK
- MoMA, “Individuals who are blind or partially sighted.” BACK
- “ASL Tours at the Museum of Fine Arts, Boston.” BACK
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