Navigation and Visitor Interactions: Best Practices, Tools, and Technologies
ENAS410/ARCH390: Making Spaces, Assignment 4
Sarim Abbas, Antonio Cao, Julia Ma, Evan Smith

Notes

  1. Yale Peabody Museum of Natural History, “Discovery Room.” BACK
  2. “Ideum Multitouch Tables, Touch Screens, and Exhibit Displays.” BACK
  3. Spadaccini and McDonald. “The Evolution of Tangible User Interfaces on Touch Tables: New Frontiers in UI & UX Design.” BACK
  4. Space for Life, “Exo: Our Search for Life in the Universe.” BACK
  5. Visix, “Digital Signage Software | E-Paper Room Signs.” BACK
  6. “Rise AR: The UK’s Leading Augmented Reality Development Company.” BACK
  7. “Welcome | Blended Reality: Applied Research Project.” BACK
  8. Ailsa Barry et al., “Augmented Reality in a Public Space: The Natural History Museum, London.” BACK
  9. Coie, “2018 Augmented and Virtual Reality Survey Results.” BACK
  10. “Get Cardboard – Google VR.” BACK
  11. Sra, “Asymmetric Design Approach and Collision Avoidance Techniques For Room-Scale Multiplayer Virtual Reality.” BACK
  12. “The VOID.” BACK
  13. Smithsonian Institution, “Walk Among Dinosaurs! Augmented Reality Experience.” BACK
  14. “Deskfruit.” BACK
  15. “Pure Land :: Tang :: Art Gallery NSW.” BACK
  16. “David Friend Hall App | Yale Students : Yale Peabody Museum of Natural History.” BACK
  17. “Lumin.” BACK
  18. Americans With Disabilities Act of 1990. BACK
  19. United States Department of Justice Civil Rights Division, “Expanding Your Market: Maintaining Accessibility in Museums.” BACK
  20. Yale Peabody Museum of Natural History, “Admission & Hours.” BACK
  21. Yale Peabody Museum of Natural History, “Admission & Hours.” BACK
  22. Peabody Museum, Yale School of Management Case Study, “A Museum of Objects and Ideas.” BACK
  23. “What is Universal Design.” BACK
  24. The Smithsonian Institution, “About the Accessibility Program.” BACK
  25. Please view at https://www.si.edu/content/ovs/accessmapsindd.pdf BACK
  26. Tallon, “The Future of Mapping and Wayfinding at The Met.” BACK
  27. The Smithsonian Institution, “Accessibility for Visitors.” BACK
  28. “National Air & Space Museum – Udvar-Hazy Center Audio-Tactile Museum Guide.” BACK
  29. Pivothead, “Seeing AI Project.” BACK
  30. De Borba Campos, Márcia, et al. “Mobile Navigation through a Science Museum for Users Who Are Blind.” BACK
  31. MIT CSAIL. “Wearable Blind Navigation.” BACK
  32. The GRAB Lab, “Shape Changing Haptic Navigation Interfaces.” BACK
  33. Yale Peabody Museum of Natural History, “Audio Tour.” BACK
  34. See Navigation Technology: Applications: Navigation and Sound. BACK
  35. “The SFMOMA Audio App.” BACK
  36. Chun, “The SFMOMA’s New App Will Forever Change How You Enjoy Museums.” BACK
  37. Metropolitan Museum of Art, “Audio Guide.” BACK
  38. Tung, “Improving the Audio Guide: A Look at Our Visitors.” BACK
  39. “The Uffizi by Touch Tour.” BACK
  40. MoMA, “Individuals who are blind or partially sighted.” BACK
  41. “ASL Tours at the Museum of Fine Arts, Boston.” BACK