Navigation and Visitor Interactions: Best Practices, Tools, and Technologies
ENAS410/ARCH390: Making Spaces, Assignment 4
Sarim Abbas, Antonio Cao, Julia Ma, Evan Smith

Works Cited

"A Short Comparison of BLE Hardware for Commercial Use." IT Craft. Accessed September 29, 2018. https://itechcraft.com/ibeacon-development/comparison-of-ble-hardware.

Americans With Disabilities Act of 1990. Public Law 101-336. 108th Congress, 2nd session (July 26, 1990).

“ASL Tours at the Museum of Fine Arts, Boston.” YouTube, March 12, 2018 http://youtube.com/watch?v=HC8C8EEMAZg.

Barry, Ailsa et al., “Augmented Reality in a Public Space: The Natural History Museum, London,” Computer 45, no. 7 (July 2012): 42–47, https://doi.org/10.1109/MC.2012.106.

"Bluetooth Beacons vs WiFi vs NFC : Where Is the IoT Market Headed in 2018?" Learn How You Can Use Beacons and Proximity Marketing. Accessed September 29, 2018. https://blog.beaconstac.com/2018/01/ble-beacons-vs-wifi-vs-nfc-where-is-the-market-headed-in-2018.

Chun, Rene. “The SFMOMA’s New App Will Forever Change How You Enjoy Museums.” WIRED, May 5, 2016.

Coie, Perkins. “2018 Augmented and Virtual Reality Survey Results.” Accessed September 26, 2018, https://www.perkinscoie.com/en/21626/2018-augmented-and-virtual-reality-survey-results.html.

“David Friend Hall App | Yale Students : Yale Peabody Museum of Natural History.” Accessed September 27, 2018. http://peabody.yale.edu/yale-students/david-friend-hall-app.

De Borba Campos, Márcia, et al. “Mobile Navigation through a Science Museum for Users Who Are Blind.” Universal Access in Human-Computer Interaction Aging and Assistive Environments, Constantine Stephanidis and Margherita Antona, ed., June 27, 2014. https://link.springer.com/content/pdf/10.1007%2F978-3-319-07446-7.pdf

“Deskfruit,” Deskfruit, accessed September 28, 2018, http://www.deskfruit.io/.

Ideum. “Ideum Multitouch Tables, Touch Screens, and Exhibit Displays.” Exhibit Design | Touch Tables | Interactive Exhibits. Accessed September 28, http://ideum.com/products.

“Get Cardboard – Google VR.” Accessed September 28, 2018, https://vr.google.com/cardboard/get-cardboard/.

The GRAB Lab. “Shape Changing Haptic Navigation Interfaces.” Accessed September 28, 2018. https://www.eng.yale.edu/grablab/research_shape_changing.html.

Hamraie, Aimi. “Universal Design and the Museum.” Lemelson Center for the Study of Invention and Innovation. Last modified August 22, 2012. http://invention.si.edu/universal-design-and-museum.

"The Hitchhikers Guide to IBeacon Hardware: A Comprehensive Report by Aislelabs (2015)." Aislelabs. Accessed September 29, 2018. https://www.aislelabs.com/reports/beacon-guide/#gimbal.

“Lumin.” Accessed September 26, 2018. https://www.dia.org/lumin.

The Metropolitan Museum of Art. “Audio Guide.” Accessed September 28, 2018. https://www.metmuseum.org/visit/audio-guide.

Misha Sra, “Asymmetric Design Approach and Collision Avoidance Techniques For Room-Scale Multiplayer Virtual Reality,” in Proceedings of the 29th Annual Symposium on User Interface Software and Technology—UIST ’16 Adjunct (the 29th Annual Symposium, Tokyo, Japan: ACM Press, 2016), 29–32, https://doi.org/10.1145/2984751.2984788.

MIT CSAIL. “Wearable Blind Navigation.” Last modified March 22, 2018. https://www.csail.mit.edu/research/wearable-blind-navigation.

MoMA. “Individuals who are blind or partially sighted.” Accessed September 28, 2018. https://www.moma.org/visit/accessibility/sight.

National Disability Authority. “What is Universal Design.” Center for Excellence in Universal Design. Accessed September 28, 2018. http://universaldesign.ie/What-is-Universal-Design.

Pivothead. “Seeing AI Project.” Accessed September 28, 2018. http://www.pivothead.com/seeingai.

“Pure Land :: Tang :: Art Gallery NSW.” accessed September 29, 2018. https://www.artgallery.nsw.gov.au/exhibitions/tang/pure-land/.

“Rise AR: The UK’s Leading Augmented Reality Development Company,” accessed September 27, 2018, https://www.cgeyeltd.com/rise-ar.

SFMOMA. “The SFMOMA Audio App.” Accessed September 28, https://www.sfmoma.org/app.

The Smithsonian Institution. “About the Accessibility Program.” Accessed September 28, 2018. https://www.si.edu/accessibility.

The Smithsonian Institution. “Accessibility for Visitors.” Visit. Accessed September 28, 2018. https://www.si.edu/visit/VisitorsWithDisabilities.

The Smithsonian Institution. “Walk Among Dinosaurs! Augmented Reality Experience.” Accessed September 29, 2018, https://www.si.edu/exhibitions/walk-among-dinosaurs-augmented-reality-experience-5509.

Spadaccini, Jim, and Hugh McDonald. “The Evolution of Tangible User Interfaces on Touch Tables: New Frontiers in UI & UX Design.” Ideum.

Space for Life, “Exo: Our Search for Life in the Universe.” Accessed September 28, 2018, http://www.espacepourlavie.ca/en/exo-our-search-life-universe.

Tallon, Loic. “The Future of Mapping and Wayfinding at The Met.” Metropolitan Museum of Art, April 18, 2016. https://www.metmuseum.org/blogs/digital-underground/2016/future-of-mapping-and-wayfinding.

Touch Graphics. “National Air & Space Museum – Udvar-Hazy Center Audio-Tactile Museum Guide.” Accessed September 28, 2018. http://touchgraphics.com/portfolio/nasm.

Tung, Grace. “Improving the Audio Guide: A Look at Our Visitors.” Metropolitan Museum of Art, June 19, 2015. https://www.metmuseum.org/blogs/digital-underground/2015/improving-the-audio-guide-a-look-at-our-visitors.

Uffizi. “The Uffizi by Touch Tour.” Accessed September 28, 2018. https://uffizi.visitflorence.com/museum-itineraries/the-uffizi-by-touch-tour.

United States Department of Justice Civil Rights Division. “Expanding Your Market: Maintaining Accessibility in Museums.” Information and Technical Assistance on the Americans With Disabilities Act Last modified April 29, 2009. https://www.ada.gov/business/museum_access.htm.

Visix, “Digital Signage Software | E-Paper Room Signs.” Accessed September 28, 2018, http://www.visix.com/products/meeting-room-signs/electronic-paper.

“The VOID.” Accessed September 26, 2018, https://www.thevoid.com/.

“Welcome | Blended Reality: Applied Research Project,” accessed September 28, 2018, https://blendedreality.yale.edu.

Yale Peabody Museum of Natural History. “Admission & Hours.” Visit. Accessed September 28, 2018. http://peabody.yale.edu/visit/admission-hours.

Yale Peabody Museum of Natural History. “Audio Tour.” Visit. Accessed September 28, 2018. http://peabody.yale.edu/visit/audio-tour.

Yale Peabody Museum of Natural History. “Discovery Room.” Education. Last modified November 23, 2010, http://peabody.yale.edu/education/discovery-room.

Yale School of Management. Peabody Museum: Imagining the Future of the Yale Peabody Museum of Natural History. Last modified February 09, 2018. http://vol11.cases.som.yale.edu/peabody-museum.

Zafari, Faheen. et. al., "A Survey of Indoor Localization Systems and Technologies." March 14, 2018. https://arxiv.org/pdf/1709.01015.pdf.